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With the cameras and extra horsepower all sorts of interesting things should be possible I only hope that the 3DS homebrew scene becomes so rich. Original DS (fats) when held sideways had a slight irregularity to the top screen that allowed it. Not magic eye, real steroscopic different-image-to-each-eye 3D. – An experimental image viewer that allowed 3D autosteroscopic viewing on the ORIGINAL DS. – Ports of Knytts Storys (allowing Dont Eat the Mushroom to be played – the greatest artistic game of all time)Īnd finally (I kid you not this is real)
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– Run a RSS feed checker and a email checker (ok, the last was really crude, but functional) – Run PuzzilManik DS (excelent thing that made puzzles on the fly – now sold on iOS) – Run Moonshell, a pysduo- OS with File browseing and loading, MIDI, OGG and MP3 playback, image viewing and a bunch of other things.
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Homebrew scene on the original DS was amazing – I was just using a fairly crappy GBAMP (thats right a device for GBA movie playing) – and yet I could
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I hope once a full firmware re-write is possible the need for that specific game goes, thus the games resale value should fall again as people that have done the flashing put it back on the market. Posted in Nintendo DS Hacks, Nintendo Hacks Tagged 3ds, exploit, homebrew, homebrew channel, Nintendo 3DS, Nintendo DS, nintendo homebrew Post navigation All the instructions are available on ’s site. If you already have the game, you’ll only need to get the homebrew starter kit, generate a QR code, and start installing unsigned code. Today, the price has settled around $50, with a few very dumb or very eager people paying up to $300. Last week, you could buy Cubic Ninja for a few dollars on eBay and Amazon. A copy of the game that enables this exploit, Cubic Ninja, is required for this exploit.
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In the video below, shows off his exploit by starting Cubic Ninja, going to the QR code level editor, then loading up homebrew games. This exploit also works by modifying custom stages, and opened the door to a wealth of homebrew development for the Wii. The most common way to open up a Wii for homebrew development is Smash Stack, an exploit found in Super Smash Bros. If this exploit sounds familiar, you’re right. By carefully crafting one of these QR codes, the 3DS gains the ability to run the Homebrew Channel This game includes a level editor that allows players to share different levels by QR codes and 3DS’ camera.
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The latest exploit relies on a bit of code in a retail game – Cubic Ninja – to run unsigned code.
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The exploit is called NINJHAX, and it allows anyone to install the Homebrew Channel, the repository for everything awesome in the world of 3DS homebrew development. It’s locked down, and a few 3DS and console hackers have spent years searching for a method that will easily allow anyone to run unsigned code. We'd all also like to thank everyone who has been contributing to the 3DS scene in one way or another, including (but not limited to) : yuriks, Subv, sm, StapleButter, bunnei, WinterMute, neobrain, and, like, so many other people.Nintendo has always been very wary about allowing independent and homebrew developers making games for their consoles, and the 3DS is no exception. derlanalmeida, ThibG (icons on this page) GW (bringing attention to the webkit bug used by tubehax) In any case a lot of help was provided by the following people : basicshax and basehaxx were made by mrnbayoh. supermysterychunkhax and (v*)hax were done entirely by ShinyQuagsire. The vulnerability used for the original homemenuhax was discovered by yellows8 and exploited jointly by yellows8 and smea. Everything pertaining to smashbroshax, oot3dhax, browserhax, menuhax and stickerhax was made by yellows8. Most of the code for ninjhax, ironhax and tubehax was written by smea.
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